The PowerPC unit in the PS3 Cell processor supports two hardware threads. Earlier I added pthread support to the generic ray tracer code. I have updated Real-Time Ray Tracing on the Playstation 3 Cell Processor with PPC performance measurements with pthreads and the IBM XLC compiler. Pthreads gives a 63% speedup, and XLC gives a 26% speedup, and together they give an 89% speedup:
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